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Frostpunk tesla city
Frostpunk tesla city









frostpunk tesla city
  1. FROSTPUNK TESLA CITY GENERATOR
  2. FROSTPUNK TESLA CITY UPGRADE
  3. FROSTPUNK TESLA CITY PLUS

FROSTPUNK TESLA CITY UPGRADE

Once you have enough wood and steel pull all your engineers off to start building a workshop behind the stockpiles(we will add another one next to it later and they will be good temperature wise until day 35 if you have advanced heaters and range upgrade 1). Put most of your workers on wood, engineers on steel, children on coal. When you start off pause in game sign child labour law in safe places, this allows you to build a few things on the first day. Make sure you are on hard first off, don't change any of the others as well( people's needs, economy etc.) Try to keep these to a minimum during work hours. It's not really a requirement but if you do keep in mind you will have to upgrade your automatons effiency fully to see a benefit because they are pretty inneffiencient at base 60% compared to 10 workers at 100%īuilding: this is the order workers will build in priority 1. Once they were done I dismantled the factory. I'd say 10-15k coal should get you through.įactory: I did do this because I had excess cores and resources to build 3 automatons and prosthesis for amputees. Resource huts: you will have to go down this research path eventually to get a large Depot to stockpile coal. You will also need gathering post insulation, advanced heaters and steam hub near them to keep them liveable-chilly during the worst of the storm, this is only if you are afraid you will run out of coal. Pulling all the workers from them just before the storm hit is mandatory.Ĭoal: coal mines are fine to help stockpile coal before the storm but will eventually you will need steam coal thumpers for when they are disabled. I had about 6-8 flying hunters by the time the storm hit I had about 2k food rations(soup) to prepare for when they are disabled.

frostpunk tesla city

I had about 3 up when the storm hit.įood: you will need all upgrades to do this, I did not use a hothouse during my playthrough. Infirmaries will be needed as well as insulation and checklist upgrades for faster recoveries. I did put workers in cold conditions sometimes because well sacrifices had to be made. This is of course if you micro manage your workers and housing exposure to these temps to a minimum. Medical posts: you should be good with two medical posts until the temps start dipping into -60-70 with power upgrades and overcrowding law signed. I did not do the 24hr trick with any other workplace though.

FROSTPUNK TESLA CITY GENERATOR

Also putting the generator on overdrive reduces discontent if you do receive the quest to reduce it. Your discontent will rise significantly but this is why we have public house, moonshine and various faith abilities to reduce it. Make note of the time because 4 hours from that time you can put your engineers back in the workshop and it won't result in a death and you can get a massive headstart on research!!! I had two workshops the entire playthrough and swapped this trick with each workshop to avoid the cooldown.

frostpunk tesla city

Assuming you have the 24hr shift law, once your workshops have closed put it one on 24hr shift then remove your engineers. On the topic of 24hr shifts and workshop, I would recommend using this nifty trick as it won't result in a death. When the mines go caput abandon them, don't even worry about dismantling them unless you desperately need the resources and put your workers or automatons on steam coal thumpers and gathering posts.

frostpunk tesla city

When the father leaves to find his daughter give him food rations. You will have to make sure any of the Londoners don't leave though which is why Faith laws and buildings are required. I am not sure if these void the achievement though because they are not within the confines of "overwork, cold, starvation and hunger" technically but I did them just to be safe.

FROSTPUNK TESLA CITY PLUS

The more survivors you have the more you have to invest into upgrades to keep up with houses for all of them plus coal and food consumption. I only took survivors if I need the manpower. Another but, YOU CAN SKIP BRINGING BACK ALL SURVIVORS AND REJECT ALL REFUGEES GROUPS AND IT WON'T VOID THE ACHIEVEMENT. Buuuuuuttttt, I did not go to Tesla city or Gloomy caves. I can confirm 100% that any deaths in your city or from scouts will count.











Frostpunk tesla city